
Region — Global key — no region restriction, activates in every country.
KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.
Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
Story: Enjoy a story filled with mystery and humor
Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.
GAMEPLAY:
The game will take place in a top-down format. There will be a base that the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware, though, the further you go out, the more dangerous it becomes. Player death will not be perma-death, although as a game designer, I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.
STORY:…
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