
Region — Works worldwide — no region restriction.
Don't buy it, for the love of god.
This is a test game, my first project, and it's meant for research purposes.
It's poorly optimized, and while it's playable, there are no plans to finish it. I'd just like to keep testing it.
We Will Get Revenge is a challenging Roguelite-Shoot'Em Up game with interesting mechanics and physics in which you will have to take revenge on those who destroyed the earth.
Key Features
Replayability with unique and unrepeatable runs
Cooperative Multiplayer
Master Upgrade System
Critical Decisions
True Enemy Protocol
Twitch Implementation
No playthrough is the same
Various Ships with unique weapons to choose from
Pilots with bonuses to combine
Powerful Bases to select from
Dozens of Weapons to find and unlock
Hundreds of Power-ups to upgrade
Dozens of Challenges, decisions and missions
Dozens of new Enemies and Bosses to face
Procedural maps
Mutators to modify each run
A hateful Rival with True Enemy Protocol
Everything this and much more succulently distributed throughout 30 levels of difficulty that you must unlock
Gameplay The main premise is very simple. Defend your base at all times and completely destroy any enemy that stands in front of you but... With a gratifying number of missions, challenges and mini-games we can forget about those repetitive experiences:
ENEMY ATTACK
Simple missions where you have to defend your base and destroy all enemies.
STATION CAPTURE
Mission in which you must retake control of neutral stations before the enemy destroys them.
ESCAPE
Mission in which you must dodge obstacles, destroy barriers and enemies, evade turret attacks and more, all while being chased by a powerful explosion.
MINIBOSS AND BOSS ATTACK
The name is more than enough, but it is important to mention that each of these rivals has unique mechanics, random patterns and others not so random, weak points and strategies that require great skill.
COMBAT EVENTS…