
Region — Works worldwide — no region restriction.
No matter what you choose, and what you do, you will have an impact upon the world. Do you wish to be a criminal, or a savior? That is up to you.
Choose between 15 distinct classes:
Warrior: A well-balanced person with a focus on strength. Made to do any quests.
Doctor: Healers that can heal the sickness across each nation, yet are weak on their own.
Thief: Shopkeepers never sell to them, with their moves constantly under watch. Going to The Prison is the least of the thief's worries.
Hunter: They live for the hunt and the slaughter. They can be found to get good pay from hunting rare beasts.
Rune Master: The old and intelligent being that can read cosmic words.
Summoner: They can summon creatures to protect themselves. Hated by most, they are targeted for creating abominations in the world.
Ice Spearmen: Fishermen who fish whenever they can find any remaining, clean water.
Investigator: A detective who can use guns, talk to enemies when possible, and can take on cases for others. If you are cunning enough, some will join you by speech alone.
Priest: The Gods need priests to spread their holy words, teaching them holy magic.
Brute: A Warrior that has no honor, fierce in the wild, yet cannot live among civilization.
Storm Evoker: The Forbidden One was one of these; a being that can control storms. The outcasts worship Evokers, others fear them.
Fowler: Flying beasts that can travel to any place they please, but are hunted.
Fire Elemental: Due to the Great War, The Flame has made all Fire Elementals be worshiped and adored. Yet not all feel the same way.
The Slime: A mistake not meant to live. An experiment to remove all bones so you can no longer be injured and stronger in battle, comes with a downside. Your body is made out of a liquid mush that is weak to everything. Only those who wish for pain choose the slime…