
Region — Works worldwide — no region restriction.
Step into 1936. The lights are going out. The sea is rising.
In The Wickie, you play as Bill Fisher, a replacement assistant on a remote island station in the Outer Hebrides. What begins as a lonely assignment becomes a descent into mystery, control, and a slow cosmic unraveling. The game is not a run-and-gun horror title. It’s a meditative, dread-laced mystery, with systems that reward perception over reflex.
🕯 Features
Five handcrafted days of story progression—explore, piece together the mystery, and survive. No maps. No handholding. Use clues, logic, and your own notes to navigate. Real-time exploration across an interconnected world: tunnels, walkways, derelict facilities, sea routes, and sealed rooms. A haunting atmosphere that blends Lovecraft, Machen, and weird British horror. Physical documents, posters, tapes, and diagrams—no quest pop-ups or dialogue trees. Three distinct endings based on your choices, failures, and the truths you uncover. Fully integrated 1930s radio station featuring curated music, news, and strange broadcasts.
Why Play The Wickie?
You love immersive worlds and environmental storytelling. You want to feel like a true investigator—not just follow quest markers. You enjoy puzzles that respect your intelligence. You crave that “what did I just see?” moment. You want a game that whispers instead of screams. You enjoy the unsettling pleasures of cosmic horror. You want to play something personal, strange, and singular.