
Region — Works worldwide — no region restriction.
“That Time I Found A Box” is a roguelike deckbuilder where cards are blank slates for you to build, upgrade and modify as you like. Choose carefully when to play them and when / how to improve them.
Discover what’s possible with deep strategic card building and deck building resulting in vanishingly rare moments of there being only one obvious play available.
Choose your allies, have some fun and create game-breaking cards!... And most importantly, be able to put the box down and get out alive.
Features
Innovative Card Effect System: Cards are like blank slates. Card Effects can be randomly or purposely added to Cards. Each time you play a Card, one Card Effect is sealed and will no longer trigger when played. Card effects can be unsealed by upgrading or combining Cards, or by using various unique Card Effects.
Every run is unique: On turn 1, choose from 3 random cards to define your early game strategy. Tier Up Bonuses (triggered by a card reaching tier 5 or 10) are randomised each run, allowing some surprising synergies to be readily available and exploitable for that run only!
Many ways to manipulate Cards: combine Cards in the Combiner, upgrade Cards in the Vault, place Cards at max tier in the Ascender to rebirth them, choose Unique Card Effects when a Card triggers a Tier Up Bonus by reaching tier 5 or 10, play Cards with powerful Card Effects that modify Cards in your Hand, and many more!
You control what's in your deck: Add or remove Cards from the Card Pool, from which a random card is added to your Deck each turn. Don't like a card or no longer need it? Place it in the Randomiser to change it to something more useful (hopefully). And many more ways to get cards with card effects that you want, and remove those that you don't.…