
Region — Works worldwide — no region restriction.
Battle For Shanghai and the SGS Battles Series SGS Battle for Shanghai is the fourth game of our SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).
One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important.
Shanghai, one of the most famous and bloody battle of the Second Sino-Japanese war is marking the beginning of a terrible conflict, and is depicted in this game where you can play both sides, Chinese or Japanese ; against another player in PBEM or in hot seat, against AI.
SGS Battle for Shanghai covers the period from August 13, 1937, to November 26, 1937, till the final Japanese capture of the city and the heavy destruction brought to the city. At the end of November, when the game ends, the Chinese have lost ground and are even now threatened at their capital of Nanking. But could manage to have them seize the initial enemy positions in Shanghai and hold them before the Japanese reinforcements and counter-offensive (from late August) strikes at you, thus complicating Tokyo’s plans and achieving your own, to draw worldwide attention to the conflict? Or, as the Japanese commander, can you hold your ground in the city and put the assaulting Chinese in an even more precarious situation than the historical one when your counter-offensive comes? Each quarter of city and nearby towns and suburbs will become the stake of a thousand battles.…