
Region — Works worldwide — no region restriction.
JWildfireSwan ("Swan" for short) is the successor to JWildfire, a very sophisticated flame fractal generator whose roots go back some 25 years. While JWildfire is something like the Swiss army knife of flame fractals, Swan is a much more modern and streamlined application that fully supports GPU rendering.
Swan not only renders much faster, but also produces images with much better quality and much more fractal detail, as the rendering algorithm has been redefined from the ground up to not compromise on quality.
Also, fractal animation is a first-class citizen in Swan, which means that there is now a realtime aninmation player that allows you to preview the animation in real time. And, all random flames generated by the app are animated by default.
It is powered by the Godot engine and is truly cross-platform. No matter whether you are working under Linux, Windows, … you will always have the same experience and always have access to GPU rendering.
The application has a lean design. Therefore, it does not support all the functions you may be familiar with from JWildfire. This is to make the user interface simpler, more responsive and less complex. But you can assume that the essential functions are available. And if you are missing something, you are welcome to submit a feature request. Key Features of JWildfireSwan
fluid editing: real-time preview of changes to the flame attributes
excellent support for fractal animations (all random-flames are animations by default!), also for looped animations
really fast GPU rendering on all platforms (no more differences between CPU and GPU rendering, as there is now only GPU rendering)
drastically improved render quality/degree of detail
you will notice a much lower system load when rendering (unlike JWildfire, which sometimes feels like it is taking over your system).
compatibility/interchangeability with JWildfire (you can load most of your existing flames, and can use Swan as GPU renderer from within JWildfire)…